Oliver Reichenstein on ‘quality and thought’ in interface design:
To lay the foundation of human-machine interaction you need to put thought into things and that requires that you put things into thought. This is why most interfaces suck, and most interfaces will continue to suck. No model, method, or tool will change that. Thinking is painful. (…)
Well-designed products do not just save us time, they make us enjoy the time we spend with them. They make us feel that someone has been thinking about us, that a nice person took care of the little things for us.
Puts me in mind of Frank Chimero’s chapter on the importance of empathy in design.
From a US patent for a flatulence deodorising pad that sits in your underwear (in, the patent helpfully informs us, “the anal area”).
The background notes make for compelling reading (the charcoal cloth of which the pad is made was originally developed to defend soldiers against chemical warfare), but I particularly like the idea that somewhere there’s an illustrator whose specialty is the infographics of the fart.
(Google Patents, via Amy and Aaron Edgar)
A very attractive graph showing how some movies are like mayflies (are they the ones that don't live for long?) and others are like, um, much-longer-living flies.